首页> 外文会议>European conference on applications of evolutionary computation >Micro and Macro Lemmings Simulations Based on Ants Colonies
【24h】

Micro and Macro Lemmings Simulations Based on Ants Colonies

机译:基于蚁群的微观和宏观成群模拟

获取原文

摘要

Ant Colony Optimization (ACO) has been successfully applied to a wide number of complex and real domains. From classical optimization problems to video games, these kind of swarm-based approaches have been adapted, to be later used, to search for new meta-heuristic based solutions. This paper presents a simple ACO algorithm that uses a specifically designed heuristic, called common-sense, which has been applied in the classical video game Lemmings. In this game a set of lemmings must reach the exit point of each level, using a subset of finite number of skills, taking into account the contextual information given from the level. The paper describes both the graph model and the context-based heuristic, designed to implement our ACO approach. Afterwards, two different kind of simulations have been carried out to analyse the behaviour of the ACO algorithm. On the one hand, a micro simulation, where each ant is used to model a lemming, and a macro simulation where a swarm of lemmings is represented using only one ant. Using both kind of simulations, a complete experimental comparison based on the number and quality of solutions found and the levels solved, is carried out to study the behaviour of the algorithm under different game configurations.
机译:蚁群优化(ACO)已成功应用于众多复杂和实际领域。从经典的优化问题到视频游戏,这些基于群体的方法已经过改编,以供日后使用,以寻找新的基于元启发式方法的解决方案。本文提出了一种简单的ACO算法,该算法使用了经过特殊设计的启发式算法,称为常识,该启发式算法已应用于经典视频游戏《 Lemmings》中。在此游戏中,必须使用有限数量的技能子集,并考虑到该级别提供的上下文信息,才能将一组词组到达每个级别的出口点。本文描述了图模型和基于上下文的启发式方法,旨在实现我们的ACO方法。之后,进行了两种不同类型的仿真来分析ACO算法的行为。一方面,微观仿真(其中每个蚂蚁用于建模旅鼠)和宏观仿真(其中仅使用一只蚂蚁代表一群旅鼠)。使用这两种模拟,基于找到的解决方案的数量和质量以及解决的级别进行了完整的实验比较,以研究算法在不同游戏配置下的行为。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号