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Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space

机译:Presentation-Gesture-Dialog设计空间内的3D-Gesture交互的早期原型

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Development of gesture interaction requires a combination of three design matters: presentation, gesture and dialog. In this contribution a first version of the tool ProGesture is introduced. The objective of its development is to cope with the resulting presentation-gesture-dialog design space in a flexible way. On the one hand, it aims at the early development phases, i.e. at rapid prototyping of 3D-gestures in combination with first UI sketches, such as mock-ups. On the other hand, it focuses on dialog and presentation modeling, and on testing based on executable models aiming at a smooth transition from informal UI sketches to formal models.
机译:手势交互的开发需要将三个设计问题结合在一起:演示,手势和对话。在本文中,介绍了ProGesture工具的第一个版本。其开发的目的是以灵活的方式应对由此产生的presentation-gesture-dialog设计空间。一方面,它针对早期开发阶段,即结合最初的UI草图(例如模型)对3D手势进行快速原型制作。另一方面,它侧重于对话框和表示模型,以及基于可执行模型的测试,旨在从非正式UI草图到正式模型的平稳过渡。

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