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Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma?

机译:有理论根据的互动动画能否增加患有哮喘的年轻人从事体育活动的意愿?

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A theoretically-informed interactive animation was developed, using themes drawn from psychology, sociology, applied health research, and narrative theory, which aimed to encourage young people with asthma to engage in physical activity. The animation was evaluated using qualitative and quantitative methods. A web-based Interactive Modelling Experiment was used to evaluate whether the animation was effective in three key areas: knowledge about asthma, inhaler use, and intention to increase physical activity. One-to-one interviews and focus groups were used to evaluate the acceptability of the animation and whether the theoretical basis was effective. Preliminary qualitative findings indicate good acceptability and perceived effectiveness. The quantitative findings are less clear, with a change in simulated activity and inhaler use being found, but with no clear association between these changes and the animation itself. Future work will be carried out to established whether these levels of acceptability and perceived effectiveness are actually translated into behaviour change.
机译:利用心理学,社会学,应用健康研究和叙事理论中的主题,开发了具有理论知识的互动动画,旨在鼓励患有哮喘的年轻人进行体育锻炼。使用定性和定量方法对动画进行了评估。基于网络的交互式建模实验用于评估动画在三个关键领域是否有效:有关哮喘的知识,吸入器的使用以及增加身体活动的意图。一对一的访谈和焦点小组用于评估动画的可接受性以及理论基础是否有效。初步的定性发现表明良好的可接受性和感知的有效性。定量结果不太清楚,发现模拟活动和吸入器使用发生了变化,但这些变化与动画本身之间没有明确的关联。未来的工作将确定这些可接受程度和感知效率是否真正转化为行为改变。

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