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GDL Meets ATL: A Logic for Game Description and Strategic Reasoning

机译:GDL符合ATL:游戏描述和战略推理的逻辑

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This paper presents a logical framework that extends the Game Description Language with coalition operators from Alternating-time Temporal Logic and prioritised strategy connectives. Our semantics is built upon the standard state transition model. The new framework allows us to formalise van Benthem's game-oriented principles in multi-player games, and formally derive Weak Determinacy and Zermelo's Theorem for two-player games. We demonstrate with a real-world game how to use our language to specify a game and design a strategy, and how to use our framework to verify a winningo-losing strategy. Finally, we show that the model-checking problem of our logic is in 2EXPTIME with respect to the size of game structure and the length of formula, which is no worse than the model-checking problem in ATL~*.
机译:本文提出了一个逻辑框架,该框架扩展了游戏描述语言以及来自交替时间时序逻辑和优先级策略连接词的联合运算符。我们的语义建立在标准状态转换模型的基础上。新框架使我们能够规范多人游戏中van Benthem的面向游戏的原理,并正式推导两人游戏的弱确定性和Zermelo定理。我们通过一个真实世界的游戏来演示如何使用我们的语言来指定游戏和设计策略,以及如何使用我们的框架来验证赢/不输的策略。最后,我们证明了关于游戏结构的大小和公式的长度,我们逻辑的模型检查问题在2EXPTIME中,这不比ATL〜*中的模型检查问题差。

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