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Object-oriented and event-driven audio DSP solution

机译:面向对象和事件驱动的音频DSP解决方案

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摘要

Usually the most important idea in designing a DSP firmware is its size, as the memory size in a DSP is valuable. However, with the tremendous innovation in IC industry, more and more DSPs are equipped with more resources such as memory and FIFOs, making it possible to support more complex solutions which has better efficiency in maintenance and easy for team working. In this paper, we introduce a solution which uses object-oriented module to abstract individual audio functions (decoding, rendering and recording) and all these modules are driven by events which are fired by a range of hardware interrupts.
机译:通常,在设计DSP固件时最重要的想法是它的大小,因为DSP中的内存大小很有价值。但是,随着IC行业的巨大创新,越来越多的DSP配备了更多的资源,例如存储器和FIFO,从而有可能支持更复杂的解决方案,这些解决方案的维护效率更高并且易于团队工作。在本文中,我们介绍了一种解决方案,该解决方案使用面向对象的模块来抽象各个音频功能(解码,渲染和记录),并且所有这些模块都是由一系列硬件中断触发的事件驱动的。

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