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Altruism in games: Helping others help themselves

机译:游戏中的利他主义:帮助他人自助

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Altruistic behavior is often considered the building block of a civic society. As more people interact with others in online environments, altruistic behaviors therein have become an interesting issue for analysis. In this paper, we investigate it in MMORPGs (Massively Multiplayer Online Role-Playing Games) that provide the most realistic, lifelike experiences. Specifically we look at the altruistic behaviors in Aion, an MMORPG serviced by NC Soft, Inc., of Korea. We analyze two types of behaviors, namely donation of cyber assets and guided co-play with lowerlevel users. We find that benefiting from altruistic behaviors can initiate pay-it-forward phenomena, and increases a player's customer loyalty and satisfaction from the game.
机译:利他行为通常被认为是公民社会的基石。随着越来越多的人在在线环境中与他人互动,其中的利他行为已成为分析中一个有趣的问题。在本文中,我们将在提供最真实,逼真的体验的MMORPG(大型多人在线角色扮演游戏)中对其进行调查。具体来说,我们来看看韩国NC Soft,Inc.提供的MMORPG Aion中的利他行为。我们分析了两种类型的行为,即网络资产的捐赠和与低级用户的共同参与。我们发现,从无私的行为中受益可以引发支付酬劳的现象,并提高玩家在游戏中的客户忠诚度和满意度。

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