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A Wearable Mobile Exergaming System for Activity Recognition and Relaxation Awareness

机译:用于活动识别和放松意识的可穿戴移动意大利系统

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An exergaming implementation is used for human activity recognition and to encourage calmness. We create a mobile video game to record and analyze the user's physical output. Commercial wearable sensors are incorporated into a mobile gaming interface to provide in-game controls and quantified bio-metrics of the user's meditation level and arm motion. A wearable accelerometer is used to control the player's ship, while a vibrating motor provides feedback from the game. An electroencephalographic (EEG) sensor is used to monitor the user's meditation state for replenishing the ship's shield. An activity recognition algorithm is used to identify the five specific exercise motions the player performs to control the game.
机译:外汇实施用于人类活动识别并鼓励平静。我们创建了一个移动视频游戏以记录和分析用户的物理输出。商业可穿戴传感器被纳入移动游戏界面,以提供用户冥想水平和手臂运动的游戏控制和量化的生物指标。可穿戴式加速度计用于控制玩家的船舶,而振动电机则提供从游戏的反馈。脑电图(EEG)传感器用于监测用户的冥想状态以补充船舶的屏蔽。活动识别算法用于识别玩家执行控制游戏的五种特定运动动作。

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