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Combining Time Series and Clustering to Extract Gamer Profile Evolution

机译:将时间序列和聚类相结合以提取玩家配置文件演变

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Video-games industry is specially focused on user entertainment. It is really important for these companies to develop interactive and usable games in order to satisfy their client preferences. The main problem for the game developers is to get information about the user behaviour during the game-play. This information is important, specially nowadays, because gamers can buy new extra levels, or new games, interactively using their own consoles. Developers can use the gamer profile extracted from the game-play to create new levels, adapt the game to different user, recommend new video games and also match up users. This work tries to deal with this problem. Here, we present a new game, called "Dream", whose philosophy is based on the information extraction process focused on the player game-play profile and its evolution. We also present a methodology based on time series clustering to group users according to their profile evolution. This methodology has been tested with real users which have played Dream during several rounds.
机译:电子游戏行业特别专注于用户娱乐。对于这些公司来说,开发交互式和可用的游戏以满足他们的客户喜好是非常重要的。游戏开发人员的主要问题是在游戏过程中获取有关用户行为的信息。该信息非常重要,尤其是在今天,这是因为玩家可以使用自己的控制台以交互方式购买新的额外关卡或新游戏。开发人员可以使用从游戏中提取的玩家资料来创建新关卡,使游戏适应不同的用户,推荐新的视频游戏,还可以与用户配对。这项工作试图解决这个问题。在这里,我们介绍了一款名为“梦想”的新游戏,其理念基于专注于玩家游戏玩法及其演变的信息提取过程。我们还提出了一种基于时间序列聚类的方法,根据用户的个人资料演变将其分组。此方法已经过实际用户的测试,该用户在多个回合中玩过Dream。

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