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Realizable Rational Multiparty Cryptographic Protocols

机译:可实现的Rational Multiparty加密协议

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In this work, we describe how to realize rational cryptographic protocols in practice from abstract game specifications. Existing work requires strong assumptions about communication resources in order to preserve equilibria between game descriptions and realized protocols. We argue that for real world protocols, it must be assumed that players have access to point-to-point communication channels. Thus, allowing signaling and strategy correlation becomes unavoidable. We argue that ideal world game descriptions of realizable protocols should include such communication resources as well, in order to facilitate the design of protocols in the real world. Our results specify a modified ideal and real world model that account for the presence of point-to-point communication channels between players, where security is achieved through the simulation paradigm.
机译:在这项工作中,我们描述了如何从抽象游戏规范中实际实现合理的密码协议。现有的工作需要对通信资源进行强有力的假设,以保持游戏描述和已实现协议之间的平衡。我们认为,对于现实世界的协议,必须假设玩家可以访问点对点通信渠道。因此,允许信令和策略相关变得不可避免。我们认为,理想世界游戏中对可实现协议的描述也应包括此类通信资源,以促进现实世界中协议的设计。我们的结果指定了一种经过修改的理想和现实世界模型,该模型考虑了玩家之间存在点对点通信渠道的情况,其中通过模拟范式实现了安全性。

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