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Opinion Alternating Model and Influence Factors Based on Naming Game

机译:基于命名博弈的观点替代模型及其影响因素

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This paper proposes a modified version of opinion communication based on naming game to simulate the formation of opinion in real society. In the version, freshness is brought in to measure memory level of one opinion for each agent, when various opinions exist in social population. Main researches are devoted to new opinion replacing old opinion after system already convergences to an opinion, revealing that the new opinion is not easy to govern the whole network. Playing the new naming gaming on BA network, we explore validate the personal ability to accept new information, people number of accepting opinion for single transmission, frequency of publishing opinion for publisher and the number of publishers to enhance the efficiency of alternating opinion. Our methods help the effective opinion popularized timely in population.
机译:本文提出了一种基于命名博弈的意见交流的改进版本,以模拟现实社会中意见的形成。在该版本中,当社会人口中存在各种意见时,引入新鲜度以度量每个代理对一种意见的记忆水平。系统已经收敛到一个观点之后,主要的研究致力于新观点代替旧观点,这表明新观点不易管理整个网络。通过在BA网络上玩新的命名游戏,我们探索验证个人接受新信息的能力,单次传输接受意见的人数,发布者的发布意见的频率以及发布者的数量,以提高交替意见的效率。我们的方法有助于有效地在人群中及时传播有效的意见。

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