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An Efficient Architecture for Automatic Shaders Management on Virtual Globes

机译:虚拟地球仪上自动着色器管理的高效架构

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This paper presents the last advances in Glob3 Mobile, a multi-platform graphics engine for Virtual Globes oriented to any kind of user. More specifically, the document focuses on the possibilities that programmable graphic pipelines have to offer regarding the rendering of many kinds of geospatial symbology. This paper explains a few key aspects about what shading programs are, and their benefits compared to the fixed rendering pipeline paradigm. It is also discussed how to manage the programs running on GPU in an user-friendly way, and the architecture that allows to perform this management keeping a high performance during the rendering.
机译:本文介绍了Glob3 Mobile的最新进展,Glob3 Mobile是面向Virtual Globes的面向任何类型用户的多平台图形引擎。更具体地说,该文件着眼于可编程图形管线必须提供的关于多种地理空间符号系统的渲染的可能性。本文解释了什么是着色程序,以及与固定渲染管线范例相比的优势。还讨论了如何以用户友好的方式管理在GPU上运行的程序,以及允许执行此管理并在渲染期间保持高性能的体系结构。

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