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Overhead and performance of low latency live streaming using MPEG-DASH

机译:使用MPEG-DASH的低延迟实时流的开销和性能

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HTTP Streaming is a recent topic in multimedia communications with on-going standardization activities, especially with the MPEG DASH standard which covers on demand and live services. One of the main issues in live services deployment is the reduction of the overall latency. Low or very low latency streaming is still a challenge. In this paper, we push the use of DASH to its limits with regards to latency, down to fragments being only one frame, and evaluate the overhead introduced by that approach and the combination of: low latency video coding techniques, in particular Gradual Decoding Refresh; low latency HTTP streaming, in particular using chunked-transfer encoding; and associated ISOBMF packaging. We experiment DASH streaming using these techniques in local networks to measure the actual end-to-end latency, as low as 240 milliseconds, for an encoding and packaging overhead in the order of 13% for HD sequences and thus validate the feasibility of very low latency DASH live streaming in local networks.
机译:HTTP流传输是多媒体通信中最近的一个话题,它正在进行持续的标准化活动,尤其是采用MPEG DASH标准,该标准涵盖了随需应变和实时服务。实时服务部署中的主要问题之一是减少整体延迟。低延迟或极低延迟的流传输仍然是一个挑战。在本文中,我们将DASH的使用在时延方面推到了极限,降低到仅一帧的片段,并评估了该方法和以下组合的使用所带来的开销:低时延视频编码技术,尤其是“逐渐解码刷新” ;低延迟HTTP流,尤其是使用分块传输编码;以及相关的ISOBMF包装。我们在本地网络中使用这些技术对DASH流进行了实验,以测量实际的端到端延迟(低至240毫秒),对于HD序列而言,其编码和打包开销约为13%,从而验证了实现极低延迟的可行性延迟DASH在本地网络中进行实时流式传输。

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