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Pseudo-triangulating a simple polygon from its visibility graph

机译:从其可见性图形伪三角化简单的多边形

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Visibility graph of a simple polygon in a plain is a graph in which the number of its vertices corresponds with the number of vertices in the polygon and each of its edges corresponds with a pair of visible vertices in the polygon. Visibility graph reconstruction of a polygon is one of the old and important problems in computational geometry for which no algorithm has been offered yet. Considering that the problem of visibility graph reconstruction of a pseudo-triangle has been solved, we present an O(n2)-time algorithm for pseudo-triangulation of a simple polygon, using the visibility graph corresponding with the polygon (n is number of vertices of the polygon). To do so, first we present a method for triangulation of a simple polygon, using the visibility graph. Then, using the properties about the polygon, we gained from the visibility graph, we represent a pseudo-triangulation of the polygon.
机译:简单中的简单多边形的可见性图是一种图,其中其顶点的数量与多边形中的顶点数量对应,并且其每个边缘对应于多边形中的一对可见顶点。多边形的可见性图形重建是计算几何中的旧问题之一,尚未提供算法。考虑到解决了伪三角形的可见性图形重建的问题,我们介绍了一种O(n2) - 使用与多边形对应的可见性曲线(n是顶点数量)的可见性曲线的o(n2)-timation算法多边形)。为此,首先我们使用可见性图表提供了一种简单多边形三角测量的方法。然后,使用关于多边形的特性,我们从可见性图中获得,我们代表多边形的伪三角形。

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