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BEHIND THE MIX AN IN-DEPTH LOOK AT THE AUDIOENGINE IN HITMAN: ABSOLUTION

机译:在Hitman的音频引擎中进行深度浏览:绝对

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The collaboration between game events and sound setup has previously been handle by programmers following the wishes of the sound designer. By introducing the proprietary engine G2 IO Interactive allow the artist to freely work by using high-level graphical programming environment, known from programs like MAX/MSP and PD. Using this approach allows the artist to create interdisciplinary workflows and thereby secure consistency between all game elements such as gameplay, FX and sound design. G2 allows the sound designer to freely do adaptive and interactive mixing and sound setups, which is the foundation in our attempt to create the living, breathing world.
机译:游戏事件和声音设置之间的协作以前是由程序员按照声音设计师的意愿来处理的。通过引入专有引擎G2 IO Interactive,艺术家可以使用高级图形编程环境自由工作,这种环境从MAX / MSP和PD之类的程序中就可以知道。使用这种方法,美术师可以创建跨学科的工作流程,从而确保所有游戏元素(如游戏玩法,FX和声音设计)之间的一致性。 G2使声音设计师可以自由地进行自适应和交互式混合以及声音设置,这是我们尝试创建生活,呼吸世界的基础。

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