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Three-Player Entangled XOR Games Are NP-Hard to Approximate

机译:三层纠缠的异或游戏是NP难近似的

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We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite Bell correlation inequality to within any multiplicative constant is NP-hard. These results are the first constant-factor hardness of approximation results for entangled games or quantum violations of Bell inequalities shown under the sole assumption that PNP. They can be thought of as an extension of Has tad's optimal hardness of approximation results for MAX-E3-LIN2 (JACM'01) to the entangled-player setting. The key technical component of our work is a soundness analysis of a point-vs-plane low-degree test against entangled players. This extends and simplifies the analysis of the multilinearity test by Ito and Vidick (FOCS'12). Our results demonstrate the possibility for efficient reductions between entangled-player games and our techniques may lead to further hardness of approximation results.
机译:我们表明,对于任何eps> 0的问题,找到与三人XOR游戏的纠缠值接近的因子(2-eps)都是NP-hard的。等效地,将三方贝尔相关不等式的最大可能的量子违背近似到任何乘法常数内的问题是NP-难的。这些结果是对纠缠博弈或Bell不等式的量子违例的近似结果的第一个常数因子硬度,仅在PNP假设下显示。可以将它们视为具有max-E3-LIN2(JACM'01)近似值的Has tad最佳硬度的扩展,它适用于纠缠玩家。我们工作的关键技术组成部分是针对纠缠玩家的点对平面低度测试的稳健性分析。这扩展并简化了Ito和Vidick(FOCS'12)对多线性检验的分析。我们的结果证明了纠缠玩家游戏之间有效减少的可能性,而我们的技术可能会导致近似结果的进一步困难。

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