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The Creation of a Bullet Hell Game Engine

机译:创建子弹地狱游戏引擎

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Bullet hell is a type of shooting game characterized by large quantities of bullets. This presents a computational challenge for developers, who must find a way to process hundreds of bullets in a very short length of time. For my senior research project, I designed and coded a game engine for handling the unique requirements of bullet hell games. I used the RADIS approach to efficiently design the engine. The work-in-progress engine is coded in C, using SDL for graphics and Lua for scripting. Although much remains to be done, many features of the engine can be demonstrated, including its collision detection and rudimentary scripting capabilities.
机译:Bullet Hell是一种拍摄游戏,其特征在于大量的子弹。这为开发人员提供了一个计算挑战,谁必须找到一种方法来在很短的时间内处理数百个子弹。对于我的高级研究项目,我设计并编码了游戏引擎,用于处理子弹地狱游戏的独特要求。我利用Radis方法有效地设计了发动机。工作进度引擎在C中编码,使用SDL进行图形和LUA进行脚本。虽然仍有很多待完成的是,可以对发动机的许多特征进行说明,包括其碰撞检测和基本脚本能力。

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