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Automatic Utterance Generation in Consideration of Nominatives and Emoticon Annotation

机译:考虑主格和表情符号注释的自动话语生成

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The demand is increasing recently for non-task-oriented conversation system in various scenes. Previous studies provide various strategies to enrich the methods for generating utterances, thus making the conversation systems or agents appear more interesting. However, most previous works tend to rely on templates and therefore are not able to perform flexible conversation-utterance generation. We propose here in this paper a thorough modification to a previous work to address this problem. Specifically, we introduce an automatic utterance generation in consideration of the embedded structure of sentences based on the principle of nominative maintenance. Moreover, emotion presumption has been implemented to add entertaining elements into the conversation with a user. The experimental results show that our approach proposed in this study has helped improve the performance of a conversation system.
机译:最近,在各种场景中对非面向任务的对话系统的需求正在增长。先前的研究提供了各种策略来丰富生成话语的方法,从而使对话系统或代理显得更加有趣。但是,大多数先前的作品倾向于依赖模板,因此无法执行灵活的会话话语生成。我们在本文中建议对以前的工作进行彻底的修改以解决此问题。具体来说,我们基于名词性维护原理考虑了句子的嵌入结构,介绍了一种自动发声功能。而且,已经实现了情感推定,以将娱乐元素添加到与用户的对话中。实验结果表明,我们在本研究中提出的方法已帮助提高了对话系统的性能。

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