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Logit Dynamics with Concurrent Updates for Local Interaction Games

机译:具有本地交互游戏并发更新的Logit Dynamics

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Logit dynamics are a family of randomized best response dynamics based on the logit choice function that is used to model players with limited rationality and knowledge. In this paper we study the all-logit dynamics, where at each time step all players concurrently update their strategies according to the logit choice function. In the well studied one-logit dynamics instead at each step only one randomly chosen player is allowed to update. We study properties of the all-logit dynamics in the context of local interaction games, a class of games that has been used to model complex social phenomena and physical systems . In a local interaction game, players are the vertices of a social graph whose edges are two-player potential games. Each player picks one strategy to be played for all the games she is involved in and the payoff of the player is the (weighted) sum of the payoffs from each of the games. We prove that local interaction games characterize the class of games for which the all-logit dynamics are reversible. We then compare the stationary behavior of one-logit and all-logit dynamics. Specifically, we look at the expected value of a notable class of observables, that we call decomposable observables.
机译:Logit动力学是基于Logit选择函数的随机最佳响应动力学家族,该函数用于对有限理性和知识的玩家进行建模。在本文中,我们研究了全对数动力学,其中每个参与者在每个时间步都根据对数选择功能同时更新其策略。在经过深入研究的单对位动力学中,每一步都只允许一个随机选择的参与者进行更新。我们在局部互动游戏的背景下研究全logit动力学的属性,这是一种用于模拟复杂的社会现象和物理系统的游戏。在本地互动游戏中,玩家是社交图谱的顶点,其边缘是两个玩家的潜在游戏。每个玩家为参与的所有游戏选择一种策略,该玩家的收益是每个游戏的收益的(加权)总和。我们证明了本地互动游戏是所有登录动态都是可逆的游戏类别。然后,我们比较单对数动力学和全对数动力学的平稳行为。具体而言,我们查看了可观可观类的显着价值,我们称其为可分解可观察性。

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