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Social Exchange Networks with Distant Bargaining

机译:讨价还价的社会交流网络

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Network bargaining is a natural extension of the classical, 2-player Nash bargaining solution to the network setting. Here one is given an exchange network G connecting a set of players V in which edges correspond to potential contracts between their endpoints. In the standard model, a player may engage in at most one contract, and feasible outcomes therefore correspond to match-ings in the underlying graph. Kleinberg and Tardos [STOC'08] recently proposed this model, and introduced the concepts of stability and balance for feasible outcomes. The authors characterized the class of instances that admit such solutions, and presented a polynomial-time algorithm to compute them. In this paper, we generalize the work of Kleinberg and Tardos by allowing agents to engage into more complex contracts that span more than two agents. We provide suitable generalizations of the above stability and balance notions, and show that many of the previously known results for the matching case extend to our new setting. In particular, we can show that a given instance admits a stable outcome only if it also admits a balanced one. Like Bateni et al. [ICALP'10] we exploit connections to cooperative games. We fully characterize the core of these games, and show that checking its non-emptiness is NP-complete. On the other hand, we provide efficient algorithms to compute core elements for several special cases of the problem, making use of compact linear programming formulations.
机译:网络讨价还价是经典的2人Nash讨价还价解决方案对网络设置的自然扩展。这里给定一个连接一组玩家V的交换网络G,其中边缘对应于其端点之间的潜在合约。在标准模型中,参与者最多可以签订一份合同,因此可行的结果对应于基础图中的匹配。 Kleinberg和Tardos [STOC'08]最近提出了该模型,并介绍了稳定性和平衡性概念以实现可行的结果。作者描述了接受此类解决方案的实例的类别,并提出了多项式时间算法来对其进行计算。在本文中,我们通过允许代理商参与跨越两个以上代理商的更为复杂的合同来概括Kleinberg和Tardos的工作。我们对上述稳定性和平衡性概念进行了适当的概括,并显示出许多以前针对匹配情况的已知结果都扩展到了我们的新设置。特别是,我们可以证明给定实例只有在也接受均衡结果的情况下才接受稳定结果。像Bateni等人。 [ICALP'10]我们利用与合作游戏的联系。我们充分表征了这些游戏的核心,并表明检查其非空性是NP完全的。另一方面,我们利用紧凑的线性规划公式,为问题的几种特殊情况提供了有效的算法来计算核心要素。

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