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A New Approach to Walking in Place

机译:就地行走的新方法

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摘要

Walking in Place (WIP) is an important locomotion technique used in virtual environments. This paper proposes a new approach to WIP, called Speed-Amplitude-Supported Walking-in-Place (SAS-WIP), which allows people, when walking along linear paths, to control their virtual speed based on footstep amplitude and speed metrics. We argue that our approach allows users to better control the virtual distance covered by the footsteps, achieve higher average speeds and experience less fatigue than when using state-of-the-art methods based on footstep frequency, called GUD-WIP. An in-depth user evaluation with twenty participants compared our approach to GUD-WIP on common travel tasks over a range of short, medium and long distances. We measured task performance using four distinct criteria: effectiveness, precision, efficiency and speed. The results show that SAS-WIP is both more efficient and faster than GUD-WIP when walking long distances while being more effective and precise over short distances. When asked their opinion via a post-test questionnaire, participants preferred SAS-WIP to GUD-WIP and reported experiencing less fatigue, having more fun and having a greater level of control when using our approach.
机译:原地行走(WIP)是虚拟环境中使用的一种重要的移动技术。本文提出了一种新的WIP方法,称为速度幅度支持就地行走(SAS-WIP),它使人们在沿着线性路径行走时,可以根据脚步幅度和速度指标来控制其虚拟速度。我们认为,与使用基于脚步频率的最新方法(称为GUD-WIP)相比,我们的方法可使用户更好地控制脚步所覆盖的虚拟距离,实现更高的平均速度并减少疲劳感。在二十名参与者的深入用户评估中,我们比较了在短距离,中距离和长距离范围内针对常见旅行任务使用GUD-WIP的方法。我们使用四个不同的标准来衡量任务绩效:有效性,准确性,效率和速度。结果表明,SAS-WIP在长距离行走时比GUD-WIP效率更高,速度更快,而短距离则更有效,更精确。当通过测试后问卷调查表询问他们的意见时,与使用GUD-WIP相比,参与者更喜欢SAS-WIP,并且报告称使用我们的方法时,疲劳程度降低了,乐趣更多,控制水平更高。

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