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DATABASE-DRIVEN 3D SIMULATION A METHOD SPECIFICATION USING THE UML METAMODEL

机译:数据库驱动的3D仿真,使用UML元模型进行方法规范

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Many benefits derive from combining database technology with 3D simulation systems and similar applications. Nevertheless, only few systems follow up this approach so far. Compared to them, our approach for runtime database synchronization uniquely provides a tight integration of real-time 3D simulation and object-oriented database technology including persistence, collaboration, arbitrary data schema, and versioning. To enable its adoption, we previously stated the necessary metamodel-based requirements. These suggest to use the UML as a pivot metamodel with model transformations to and from a simulation database and an external database. This guarantees the underlying UML modeling concepts (e.g. class, property, association, instance specification) to implicitly exist in both databases. It also allows to indirectly refer to the databases' meta-models by using the corresponding UML metaclasses. This is the basis for our new generalized method specification presented in this paper, which is independent from actual database implementations.
机译:将数据库技术与3D仿真系统和类似应用程序相结合可带来许多好处。不过,到目前为止,只有极少数系统采用这种方法。与它们相比,我们的运行时数据库同步方法唯一地提供了实时3D模拟和面向对象数据库技术的紧密集成,包括持久性,协作,任意数据模式和版本控制。为了使它能够被采用,我们之前已经陈述了必要的基于元模型的需求。这些建议将UML用作枢纽元模型,并在模拟数据库和外部数据库之间进行模型转换。这保证了基本的UML建模概念(例如,类,属性,关联,实例规范)隐式存在于两个数据库中。它还允许通过使用相应的UML元类间接引用数据库的元模型。这是本文提出的新的广义方法规范的基础,该规范独立于实际的数据库实现。

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