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Interactive Discovery of Interesting Subgroup Sets

机译:交互式发现有趣的子组集

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Although subgroup discovery aims to be a practical tool for exploratory data mining, its wider adoption is hampered by redundancy and the re-discovery of common knowledge. This can be remedied by parameter tuning and manual result filtering, but this requires considerable effort from the data analyst. In this paper we argue that it is essential to involve the user in the discovery process to solve these issues. To this end, we propose an interactive algorithm that allows a user to provide feedback during search, so that it is steered towards more interesting subgroups. Specifically, the algorithm exploits user feedback to guide a diverse beam search. The empirical evaluation and a case study demonstrate that uninteresting subgroups can be effectively eliminated from the results, and that the overall effort required to obtain interesting and diverse subgroup sets is reduced. This confirms that within-search interactivity can be useful for data analysis.
机译:虽然子组发现旨在成为探索性数据挖掘的实用工具,但是由于冗余和重新发现公知知识而阻碍了子组发现的广泛采用。这可以通过参数调整和手动结果过滤来补救,但这需要数据分析人员付出大量的努力。在本文中,我们认为必须让用户参与发现过程来解决这些问题。为此,我们提出了一种交互式算法,该算法允许用户在搜索过程中提供反馈,从而将其导向更有趣的子组。具体而言,该算法利用用户反馈来指导多样化的波束搜索。经验评估和案例研究表明,可以从结果中有效地消除不感兴趣的亚组,并且减少了获得有趣且多样化的亚组所需的总体工作量。这证实了搜索内的交互性对于数据分析可能是有用的。

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