cloud computing; game theory; peer-to-peer computing; quality of experience; two-dimensional electron gas; video on demand; video streaming; ABR methods; AutoTune; NetFlix; P2P-assisted cloud-based VoD systems; PeerSim simulator; PlanetLab real-world testbed; Stackelberg equilibrium; VoD service price; VoD service provider; adaptive bitrate streaming methods; bandwidth cost saving; cloud bandwidth consumption minimization; game-based adaptive bitrate streaming; hybrid peer-to-peer assisted cloud-based video-on-demand systems; maximum utility; noncooperative Stackelberg game; quality-of-experience; scalability improvement; user participation; user satisfaction; video bitrate selection; video playback smoothness improvement; Bandwidth; Bit rate; Cloud computing; Games; Peer-to-peer computing; Servers; Videos; Bitrate adaptation; Cloud computing; Video streaming;
机译:AutoTune:基于云的混合VoD系统中基于游戏的自适应比特率流
机译:审查中的标题为“用于保存使用自适应比特率流传输的编码媒体流的系统和方法”的专利申请
机译:小型电池网络中自适应比特率视频流的MEC辅助柔性转码策略
机译:自动调谐:P2P辅助的基于云的视频系统中基于游戏的自适应比特率流
机译:使用云服务的经济高效的视频点播(VOD)流
机译:无线传感器网络中数据流上复杂事件处理系统的自适应并行处理策略
机译:新媒体背景下的自适应流媒体VOD系统