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Autotune: game-based adaptive bitrate streaming in P2P-assisted cloud-based vod systems

机译:自动调谐:基于游戏的基于游戏的自适应比特率流,在P2P辅助云的VOD系统中

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Hybrid peer-to-peer assisted cloud-based video-on-demand (VoD) systems augment cloud-based VoD systems with P2P networks to improve scalability and save bandwidth costs in the cloud. In these systems, the VoD service provider (e.g., NetFlix) relies on the cloud to deliver videos to users and pays for the cloud bandwidth consumption. The users can download videos from both the cloud and peers in the P2P network. It is important for VoD service provider to (i) minimize the cloud bandwidth consumption, and (ii) guarantee users' satisfaction (i.e., quality-of-experience). Though previous adaptive bitrate streaming (ABR) methods improve video playback smoothness, they cannot achieve these two goals simultaneously. To tackle this challenge, we propose AutoTune, a game-based adaptive bitrate streaming method. In AutoTune, we formulate the bitrate adaptation problem in ABR as a noncooperative Stackelberg game, where VoD service provider and the users are players. The VoD service provider acts as a leader and it decides the VoD service price for users with the objective of minimizing cloud bandwidth consumption while ensuring users' participation. In response to the VoD service price, the users select video bitrates that lead to maximum utility (defined as a function of its satisfaction minus associated VoD service fee). Finally, the Stackelberg equilibrium is reached in which the cloud bandwidth consumption is minimized while users are satisfied with selected video bitrates. Experimental results from the PeerSim simulator and the PlanetLab real-world testbed show that compared to existing methods, AutoTune can provide high user satisfaction and save cloud bandwidth consumption.
机译:混合对等辅助基于云的视频点播(VOD)系统增强了基于云的VOD系统,具有P2P网络,以提高云中的可扩展性并节省带宽成本。在这些系统中,VOD服务提供商(例如,Netflix)依赖于云以向用户提供视频并支付云带宽消耗。用户可以从P2P网络中的云和对等体下载视频。对于VOD服务提供商至(i)至最大限度地减少云带宽消耗,(ii)保证用户的满意度(即,体验质量)非常重要。虽然以前的自适应比特率流(ABR)方法改善了视频播放平滑度,但它们无法同时达到这两个目标。为了解决这一挑战,我们提出了一种基于游戏的自动比特曲线流方法。在自动调谐中,我们将ABR中的比特率适应问题作为非自由化Stackelberg游戏,其中Vod服务提供商和用户是玩家。 VOD服务提供商充当领导者,它决定了用户的VOD服务价格,目的是在确保用户参与的同时最小化云带宽消耗。为了响应VOD服务价格,用户选择导致最大实用程序的视频比特率(定义为其满意度减去关联的VOD服务费)。最后,达到了Stackelberg均衡,其中云带宽消耗最小化,而用户对选择的视频比特朗特满足。 Peesim模拟器和PlanetLab真实世界测试平面的实验结果表明,与现有方法相比,自动调谐可以提供高用户满意度并节省云带宽消耗。

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