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Implementing Packet Transfer in Wireless Networks Using PyGame

机译:使用Pygame实现无线网络中的数据包传输

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Cloud environment on wireless networks is a combination of cloud and mobile technologies. The goal is to support mobile applications more efficient way to utilize bandwidth, energy consumption, hardware utilization, and cost. Cloud is a virtualization concept (borrowed from the virtual machine environment introduced in 1970's) in wireless communications to utilize the resources efficiently and provide the quality of service. The new cloud architecture for wireless networks solves the 4G bottlenecks including current spectrum shortage, improving the data storage capacity and processing power, better network management, and minimizes the energy consumption. The objective of the tool is to simulate the cloud network virtualization platform to transfer the packets from any source node to a selected destination node. Since the cloud table has the current status of nodes in the network (including idle channels), transferring the data packets source node to a destination node becomes easier. The environment was simulated using PyGame in Python 3.4 environment. The simulations demonstrate that the packet selects the optimum path to travel from the source node to the destination node.
机译:无线网络上的云环境是云和移动技术的组合。目标是支持移动应用更有效的方式来利用带宽,能耗,硬件利用率和成本。云是一种虚拟化概念(从1970年推出的虚拟机环境中借来的无线通信,以有效地利用资源并提供服务质量。无线网络的新云架构解决了4G瓶颈,包括当前频谱短缺,提高数据存储容量和处理电源,更好的网络管理,并最大限度地减少能耗。该工具的目的是模拟云网络虚拟化平台,将数据包从任何源节点传送到所选目标节点。由于云表具有网络中的节点的当前状态(包括空闲通道),因此将数据分组源节点传送到目的地节点变得更容易。使用Python 3.4环境中的Pygame进行模拟环境。该模拟表明,分组选择从源节点到目的节点的最佳路径。

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