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Game theory models for spectral band grouping and classifier ensembles for hyperspectral image classification

机译:超光谱图像分类的光谱频带分组和分类器组合的博弈论模型

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This paper investigates the utilization of game theory models for automated analysis of hyperspectral imagery. The author proposes three approaches to using strategic, competitive game theory models for groundcover classification using hyperspectral imagery, including the application of game theory models to (i) hyperspectral band grouping and (ii) pixel classification in a classifier ensemble system. Proposed model (i) uses conflict data filtering based on mutual entropy along with the Nash equilibrium as the means to find a steady state solution. Proposed model (ii) utilizes a strategic coalition game, specifically the weighted majority game (WMG). Both a models are implemented under the assumption that all players are rational. The author incorporates each of the proposed approaches, (i) and (ii), into a multi-classifier decision fusion (MCDF) system for automated ground cover classification with hyperspectral imagery. The paper provides experimental results demonstrating the efficacy of the proposed game theoretic approaches, presenting significant improvements over existing methods.
机译:本文研究了对高光谱图像自动分析的游戏理论模型的利用。作者提出了使用超光图像使用战略,竞争性博弈理论模型的三种方法,包括使用超光图像的地面分类,包括将博弈论模型应用于(i)SUPRESP光谱频带分组和(ii)在分类器集合系统中的像素分类。提出的模型(i)使用基于相互熵的冲突数据过滤以及NASH均衡作为找到稳态解决方案的方法。拟议的型号(ii)利用战略联盟游戏,特别是加权多数比赛(WMG)。两种模型都在假设所有玩家都是合理的。该作者将每个提出的方法,(i)和(ii)纳入多分类器决策融合(MCDF)系统,用于具有高光谱图像的自动接地覆盖分类。本文提供了实验结果,展示了拟议的游戏理论方法的功效,提出了对现有方法的显着改进。

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