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Large-Scale Interacting Particle System Simulation Using OpenGL

机译:使用OpenGL的大规模相互作用粒子系统仿真

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To simulate large-scale interacting particle system has been a problem, which involves a lot of complicated calculations and is difficult to achieve real-time. This paper explored the possibility of parallelizing the simulation of these large-scale particle systems and offloading them to very-parallel hardware which is usually only used for rendering the video card. We use Open Computing Language (OpenCL) for parallel update of the status of every particle and apply forces onto every particle in particle system. We propose well-conceived ideas of using OpenCL achieve particle system in parallel, which greatly improved the speed of the particle system. Using GPU implement, the n-body system achieves a tenfold increase in speed than using CPU. The speed is so fast that it can achieve real-time rendering of large-scale particle system in games or scientific research.
机译:模拟大规模相互作用的粒子系统已经成为一个问题,它涉及许多复杂的计算并且难以实现实时。本文探讨了将这些大型粒子系统的仿真并行化并将其卸载到非常并行的硬件(通常仅用于渲染视频卡)的可能性。我们使用开放计算语言(OpenCL)并行更新每个粒子的状态,并将力施加到粒子系统中的每个粒子上。我们提出了使用OpenCL并行实现粒子系统的构思,这极大地提高了粒子系统的速度。使用GPU工具,n体系统的速度比使用CPU快十倍。速度如此之快,以至于可以在游戏或科学研究中实现大型粒子系统的实时渲染。

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