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An experience of using Kahoot! while going online

机译:使用Kahoot的经验! 在网上去

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摘要

This report describes a preliminary study that took place during the second semester of the school year 2019–2020, where suddenly classes had to be held online due to COVID 19 pandemic. Kahoot! a gamified application was used in some of the problem-solving classes of an undergraduate physics course of the integrated masters of the Electrical and Computers Engineering program. The quizzes applied covered rigid body dynamics and thermodynamics, both contents included in the syllabus of the course. The study was planned prior to the pandemic and the necessary adjustments of teaching online altered the goals. A simple analysis of the data obtained with the Kahoot! quizzes is performed and the results are discussed in the context of the positive and negative effects of “going online”.
机译:本报告介绍了2019 - 2019 - 2012年学年的第二学期发生的初步研究,其中突然课程必须由于Covid 19流行病而在线举行。 kahoot! 有组织应用程序用于电气和计算机工程计划的集成大师的本科物理过程中的一些问题课程。 测验覆盖了刚体动态和热力学,包括在课程的教学大纲中的内容。 该研究计划在大流行病之前,并在线教学调整改变了目标。 简单分析了Kahoot获得的数据! 执行测验,结果是在“上网”的正面和负面影响的上下文中讨论的结果。

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