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OpenVG Paint Subsystem over OpenGL ES Shaders

机译:OpenVG Paint子系统Oper OpenGL ES着色器

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OpenVG is the 2D vector graphics API developed by Khronos. Full hardware acceleration of this API is not yet widely supported, unlike its 3D companion OpenGL ES. As a consequence, using ES compliant graphics hardware as a support for accelerating OpenVG comes naturally. In this paper, we summarize the four paint modes supported by OpenVG (color, linear gradient, radial gradient and pattern) and propose their possible implementation as GLSL ES fragment shaders running over an OpenGL ES compliant 3D graphics pipeline. We conclude with a proposal for enhancing the graphics hardware in order to support complex color ramps as supported by OpenVG.
机译:OpenVG是Khronos开发的2D向量图形API。与其3D Companion OpenGL ES不同,尚未广泛支持此API的完整硬件加速。因此,使用符合ES兼容的图形硬件作为加速OpenVG的支持自然。在本文中,我们总结了OpenVG(颜色,线性梯度,径向梯度和图案)支持的四种涂料模式,并提出了尽可能实现的实现,作为符合OpenGL ES兼容的3D图形管道的Glsl ES片段着色器。我们得出结论,提出了增强图形硬件的建议,以支持OpenVG支持的复杂颜色斜坡。

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