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Improved Depth Estimation Algorithm via Superpixel Segmentation and Graph-cut

机译:通过Superpixel分段和图形改进深度估计算法

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Depth information is a critical factor for increasing the quality of immersive media. However, depth estimation approaches still have issues in maintaining the depth continuity, and there is inconsistency between the depth edges and the corresponding color edges. The proposed algorithm aims to solve this problem. The proposed depth-estimation method uses a graph-cut on a superpixel basis. We present a novel energy function used in graph-edge weights, and add preprocessing and local depth refinement to remove superpixel noise. Simulation results demonstrate that the proposed algorithm provides a more accurate depth image, which maintains global continuity, compared to the other conventional methods.
机译:深度信息是增加沉浸式介质质量的关键因素。 然而,深度估计方法仍然存在在保持深度连续性方面存在问题,并且在深度边缘和相应的颜色边缘之间存在不一致。 该算法的旨在解决这个问题。 所提出的深度估计方法使用超像素的图形切割。 我们提出了一种在图形边缘重量中使用的新型能量函数,并添加预处理和局部深度细化以去除超像素噪声。 仿真结果表明,与其他传统方法相比,所提出的算法提供了更精确的深度图像,其保持全局连续性。

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