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An Efficient Work-Distribution Strategy for Gridding Radio-Telescope Data on GPUs

机译:GPU上网格上网电望远镜数据的高效工作分配策略

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This paper presents a novel work-distribution strategy for GPUs, that efficiently convolves radio-telescope data onto a grid, one of the most time-consuming processing steps to create a sky image. Unlike existing work-distribution strategies, this strategy keeps the number of device-memory accesses low, without incurring the overhead from sorting or searching within telescope data. Performance measurements show that the strategy is an order of magnitude faster than existing accelerator-based gridders. We compare CUDA and OpenCL performance for multiple platforms. Also, we report very good multi-GPU scaling properties on a system with eight GPUs, and show that our prototype implementation is highly energy efficient. Finally, we describe how a unique property of GPUs, fast texture interpolation, can be used as a potential way to improve image quality.
机译:本文介绍了GPU的新型工作分配策略,它有效地将无线电望远镜数据颠覆到网格上,创建天空图像的最耗时的处理步骤之一。与现有的工作分发策略不同,该策略将设备内存的数量保持低,而不会导致从望远镜数据中排序或搜索开销。性能测量结果表明,该策略比现有的基于加速器的Gridders更快的数量级。我们对多个平台进行比较CUDA和OpenCL性能。此外,我们在具有八个GPU的系统上报告了非常好的多GPU缩放属性,并表明我们的原型实施是高度节能的。最后,我们描述了GPU的独特性,快速纹理插值,可用作提高图像质量的潜在方法。

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