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Smooth Signed Distance Surface Reconstruction and Applications

机译:平滑有符号距离的曲面重建及其应用

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We describe a new and simple variational formulation to reconstruct the surface geometry, topology, and color map of a 3D scene from a finite set of colored oriented points. Point clouds are nowadays obtained using a variety of techniques, including structured lighting systems, pasive multi-view stereo algorithms, and 3D laser scanning. In our formulation the implicit function is forced to be a smooth approximation of the signed distance function to the surface. The formulation allows for a number of different efficient discretizations, reduces to a finite dimensional least squares problem for all linearly parameterized families of functions, does not require the specification of boundary conditions, and it is particularly good at extrapolating missing and/or irregularly sampled data. The resulting algorithms are significantly simpler and easier to implement than alternative methods. In particular, our implementation based on a primal-graph octree-based hybrid finite element-finite difference discretization, and the Dual Marching Cubes isosurface extraction algorithm is very efficient, and produces high quality crack-free adaptive manifold polygon meshes. After the geometry and topology are reconstructed, the color information from the points is smoothly extrapolated to the surface by solving a second variational problem which also reduces to a finite dimensional least squares problem. The resulting method produces high quality polygon meshes with smooth color maps, which accurately approximate the source colored oriented points. An open source implementation of this method is available for download. We describe applications to digital archaeology, 3D forensics, and 3D broadcasting.
机译:我们描述了一种新的简单变式公式,用于从有限的彩色定向点集中重建3D场景的表面几何形状,拓扑和颜色图。如今,点云是使用多种技术获得的,包括结构化照明系统,有说服力的多视图立体算法和3D激光扫描。在我们的公式中,隐式函数被迫为有符号距离函数到曲面的平滑近似。该公式允许进行多种不同的有效离散化,对于所有线性参数化的函数族都简化为有限维最小二乘问题,不需要边界条件的说明,并且特别擅长推断缺失和/或不规则采样的数据。与替代方法相比,所得算法明显更简单且易于实现。特别是,我们基于基于原始图八叉树的混合有限元-有限差分离散化和Dual Marching Cubes等值面提取算法的实现非常有效,并且可以生成高质量的无裂纹自适应流形多边形网格。重建几何形状和拓扑之后,通过解决第二个变分问题(也可以简化为有限维最小二乘问题),将来自这些点的颜色信息平滑地外推到表面。所产生的方法将生成具有平滑颜色图的高质量多边形网格,该网格可以精确地近似源彩色定向点。该方法的开源实现可下载。我们描述了数字考古,3D取证和3D广播的应用。

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