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Cries and Whispers Classification of Vocal Effort in Expressive Speech

机译:表达语音中人声努力的哭声和低语分类

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The expansion of the video games industry raises innovative and challenging issues for speech technologies, e.g. the development of automatic content-based speech processing and speech recognition systems in the context of video games post-production and voice casting. This paper presents a large-scale study on the classification of vocal effort in expressive speech for video games. Changes in vocal effort conduct to substantial modifications in the configuration of voice production mechanisms. In particular, registers of vocal effort affect especially voice quality which reflects qualitative modifications of the source excitation characteristics. This study introduces robust source characteristics to measure various types of voice quality (e.g., breathy, creaky, tense) for the classification of vocal effort into whispered, normal, and shouted speech. The system is evaluated in the real scenario of video games production with the complete speech recordings of a massive role-playing video game. The proposed features significantly improve the classification from 81.1% to 87% over conventional MFCCs. These advancements confirm the role of the source and voice quality for the description of changes in vocal effort.
机译:电子游戏产业的发展引发了语音技术的创新性和挑战性问题,例如语音技术。在视频游戏后期制作和语音转换的背景下开发基于内容的自动语音处理和语音识别系统。本文对视频游戏表达性语音中的发声量分类进行了大规模研究。语音努力的变化会导致语音产生机制的配置发生实质性的变化。特别地,发声的记录尤其影响语音质量,这反映了对源激励特性的定性修改。这项研究引入了可靠的音源特征,以测量各种类型的语音质量(例如,呼吸声,吱吱声,时态),以便将语音努力分为轻声,正常和喊叫语音。该系统是在视频游戏制作的真实场景中进行评估的,其中包含大型角色扮演视频游戏的完整语音记录。与常规MFCC相比,建议的功能将分类从81.1%显着提高到87%。这些进步证实了声源和语音质量在描述人声变化方面的作用。

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