首页> 外文会议>International symposium on visual computing >Spatial Colour Gamut Mapping by Orthogonal Projection of Gradients onto Constant Hue Lines
【24h】

Spatial Colour Gamut Mapping by Orthogonal Projection of Gradients onto Constant Hue Lines

机译:通过恒定色调线上的梯度正交投影进行空间色域映射

获取原文

摘要

We present a computationally efficient, artifact-free, spatial gamut mapping algorithm. The proposed algorithm offers a compromise between the colorimetrically optimal gamut clipping and an ideal spatial gamut mapping. This is achieved by the iterative nature of the method: At iteration level zero, the result is identical to gamut clipping. The more we iterate the more we approach an optimal spatial gamut mapping result. Our results show that a low number of iterations, 20-30, is sufficient to produce an output that is as good or better than that achieved in previous, computationally more expensive, methods. More importantly, we introduce a new method to calculate the gradients of a vector valued image by means of a projection operator which guarantees that the hue of the gamut mapped colour vector is identical to the original. Furthermore, the algorithm results in no visible halos in the gamut mapped image a problem which is common in previous spatial methods. Finally, the proposed algorithm is fast- Computational complexity is O(N), N being the number of pixels. Results based on a challenging small destination gamut supports our claims that it is indeed efficient.
机译:我们提出了一种计算效率高,无伪影的空间色域映射算法。所提出的算法在比色最佳色域裁剪和理想空间色域映射之间提供了折衷方案。这是通过该方法的迭代性质实现的:在零迭代级别,结果与色域裁剪相同。迭代越多,我们越接近最佳空间色域映射结果。我们的结果表明,很少的迭代次数(20至30次)足以产生与以前的计算上更昂贵的方法所获得的结果相同或更好的输出。更重要的是,我们引入了一种新的方法来通过投影算子来计算矢量值图像的梯度,该方法可确保色域映射的颜色矢量的色相与原始色相相同。此外,该算法在色域映射图像中不会导致可见光晕,这是以前的空间方法中常见的问题。最后,提出的算法是快速的。计算复杂度为O(N),N为像素数。基于具有挑战性的小目标色域的结果证明了我们的确是有效的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号