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An efficient occlusion culling algorithm of line segment intersection based on large-scale scene

机译:基于大规模场景的线段相交有效遮挡剔除算法

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The paper briefly analyses the existing occlusion culling algorithm for terrain scene and puts forward an occlusion culling algorithm of line segment intersection to get real-time rendering, in order to realize efficient visibility culling in large 3D scale scene. It analyses its principle and complexity. Finally, experimental results on OGRE platform are presented. The results show that the algorithm can achieve accurate culling and significantly improved FPS at a low cost.
机译:简要分析了现有的地形场景遮挡剔除算法,提出了线段相交的遮挡剔除算法进行实时渲染,以实现大型3D场景中有效的可见性剔除。它分析了它的原理和复杂性。最后,给出了在OGRE平台上的实验结果。结果表明,该算法能够以较低的成本实现准确的剔除和显着提高的FPS。

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