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Device-to-Device Communication Framework Supporting Indoor Positioning System for Location-aware Interactive Applications

机译:支持位置感知交互应用的支持室内定位系统的设备到设备通信框架

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This paper proposes a device-to-device communication framework supporting indoor PS (positioning system) for location-aware interactive applications. The framework is useful for developing especially entertainment applications like ARG (Alternate Reality Game) that uses geographical data because such a game employs a virtual game world mixed with the real world and the framework supports indoor PS data based on Wi-Fi technology for that, hi ARG, we can often use mobile devices as HID (human interface devices) of the game because modern mobile devices have GPS and several sensors like a touch panel, an acceleration sensor. Generally, a certain device is not designed to transmit its sensor data to other devices so that usually we can't use the device as any interface of a game running of a PC without making its dedicated interface programs. The proposed framework makes it possible to exchange sensor data including indoor PS data among several devices so that with the use of the framework, it is possible to develop entertainment applications like ARG easily without making any dedicated interface programs. To clarify the usefulness of the framework, this paper introduces one actual game and one prospective game example developed or to be developed using the framework.
机译:本文提出了一种支持位置感知交互应用的支持室内PS(定位系统)的设备到设备通信框架。该框架对于开发特别是娱乐应用程序(例如使用地理数据的ARG(替代现实游戏))非常有用,因为此类游戏采用了混合了真实世界的虚拟游戏世界,并且该框架为此支持基于Wi-Fi技术的室内PS数据,在ARG中,我们经常可以将移动设备用作游戏的HID(人机接口设备),因为现代移动设备具有GPS和几个传感器,如触摸面板,加速度传感器。通常,某个设备并非旨在将其传感器数据传输到其他设备,因此通常我们不能在不制作其专用接口程序的情况下将该设备用作PC游戏运行的任何接口。所提出的框架使得有可能在多个设备之间交换包括室内PS数据的传感器数据,从而利用该框架,可以容易地开发诸如ARG的娱乐应用,而无需编写任何专用的接口程序。为了阐明该框架的实用性,本文介绍了一个使用该框架开发的或将要开发的实际游戏和一个预期的游戏示例。

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