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Uniform sound level distribution with high intelligibility optimization of loudspeakers' positions and delays in large scale open theater

机译:大型露天剧场中均匀的声级分布和高清晰度的扬声器位置和延迟的高清晰度优化

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In a large scale open theater, the use of electro-acoustic sound reinforcement system is needed to provide desired sound for largely distributed seating area. This can be attempted by using multiple loudspeakers. The highlight of this problem stems from the large control area whose dimension is very large, where time delays of arriving sounds from distant loudspeakers cannot be neglected. It results unsatisfactory sound quality at the seating area. It can be practically taken care by using high directivity loudspeakers independently to designated partitioned area. In this case, audience can only hear the sound from single loudspeaker, so that surround effect or spatial sound effect cannot be provided. In this paper, optimization algorithm for loudspeaker positioning and delay control is proposed. For a given number of loudspeakers, and given geometry of the theater, the optimum positions and directions of loudspeakers, and its optimum delay time for each channel is obtained by the optimization process. Three cost functions are defined to give uniform sound in the seating area at a sufficient loudness with high intelligibility. The algorithm does not consider reflections or absorptions from the ground or seats. The algorithm is used for optimization of loudspeakers in a fan-shaped open air theater. The longest distance is over 150m and 16 loudspeakers are used. The theater is assumed as two dimension shape and for each loudspeaker, optimum positions and delay times are obtained. A comparison between simulation results and listening experiment using the optimum solution of the proposed algorithm is discussed.
机译:在大型露天剧院中,需要使用电声扩声系统来为分布广泛的座位区域提供所需的声音。可以通过使用多个扬声器来尝试。这个问题的重点在于较大的控制区域,该控制区域的尺寸非常大,无法忽略来自远距离扬声器的到达声音的时间延迟。这样会导致座位区的音质不佳。通过使用独立于指定分区的高指向性扬声器,可以在实践中加以注意。在这种情况下,听众只能听到来自单个扬声器的声音,因此无法提供环绕效果或空间声音效果。提出了扬声器定位和延迟控制的优化算法。对于给定数量的扬声器和剧院的给定几何形状,通过优化过程可以获得扬声器的最佳位置和方向,以及每个通道的最佳延迟时间。定义了三个成本函数,以便在座位区域以足够的响度和高清晰度提供均匀的声音。该算法不考虑地面或座椅的反射或吸收。该算法用于优化扇形露天剧院中的扬声器。最长距离超过150m,并使用16个扬声器。剧院被假定为二维形状,并且对于每个扬声器,可以获得最佳位置和延迟时间。利用该算法的最优解,对仿真结果与听力实验进行了比较。

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