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Introverted Elves Conscientious Gnomes: The Expression of Personality in World of Warcraft

机译:性格内向的精灵和虔诚的侏儒:魔兽世界中人格的表达

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Personality inference can be used for dynamic personalization of content or system customization. In this study, we examined whether and how personality is expressed in Virtual Worlds (VWs). Survey data from 1,040 World of Warcraft players containing demographic and personality variables was paired with their VW behavioral metrics over a four-month period. Many behavioral cues in VWs were found to be related to personality. For example, Extraverts prefer group activities over solo activities. We also found that these behavioral indicators can be used to infer a player's personality.
机译:个性推断可用于内容的动态个性化或系统定制。在这项研究中,我们检查了虚拟世界(VW)中是否以及如何表达个性。来自1,040名《魔兽世界》玩家的调查数据包含了人口统计特征和个性变量,并与他们在四个月内的大众行为指标进行了配对。大众的许多行为暗示都与人格有关。例如,与个人活动相比,外向型人更喜欢集体活动。我们还发现,这些行为指标可用于推断玩家的性格。

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