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Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor

机译:使用Microsoft kinect传感器开发和评估基于低成本游戏的平衡恢复工具

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The use of the commercial video games as rehabilitation tools, such as the Nintendo WiiFit, has recently gained much interest in the physical therapy arena. Motion tracking controllers such as the Nintendo Wiimote are not sensitive enough to accurately measure performance in all components of balance. Additionally, users can figure out how to "cheat" inaccurate trackers by performing minimal movement (e.g. wrist twisting a Wiimote instead of a full arm swing). Physical rehabilitation requires accurate and appropriate tracking and feedback of performance. To this end, we are developing applications that leverage recent advances in commercial video game technology to provide full-body control of animated virtual characters. A key component of our approach is the use of newly available low cost depth sensing camera technology that provides markerless full-body tracking on a conventional PC. The aim of this research was to develop and assess an interactive game-based rehabilitation tool for balance training of adults with neurological injury.
机译:商业视频游戏作为康复工具的使用,例如Nintendo WiiFit,最近在物理治疗领域引起了极大的兴趣。诸如Nintendo Wiimote之类的运动跟踪控制器不够灵敏,无法准确地测量所有天平组件的性能。此外,用户可以通过执行最小限度的运动(例如,腕部扭曲Wiimote而不是全臂摆动)来弄清楚如何“欺骗”不正确的跟踪器。身体康复需要对性能进行准确,适当的跟踪和反馈。为此,我们正在开发利用商业视频游戏技术的最新进展来提供对动画虚拟角色的全身控制的应用程序。我们方法的关键部分是使用最新可用的低成本深度感应摄像头技术,该技术可在常规PC上提供无标记的全身跟踪。这项研究的目的是开发和评估一种基于游戏的交互式康复工具,用于平衡患有神经损伤的成年人的训练。

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