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An interactive event-design tool for rapid game Development

机译:用于快速游戏开发的交互式事件设计工具

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摘要

We propose an easy design tool of game event for rapid game Development, by which game designers can describe game events and effects without detailed programming skill. In the game design phase, programming game events is time consuming, nonproductive, and tedious burden to programmers. Moreover, it is very difficult task for non-programmers. In this paper, we propose EDGE(Easy Design tool of Game Event for rapid game Development) based game design process which clearly guarantees independence of game planning/implementation phase. In game design process, game designer describe characters and events/effects without programming details. After previewing by EDGE which generated game source codes, we can proceed to the game implementation phase. We designed EDGE on OpenGL platform, applied EDGE to the development of game contents, and the experimental results show that EDGE increase the productivity of game development and maintenance.
机译:我们提出了一种用于快速游戏开发的简单的游戏事件设计工具,游戏设计师无需借助详细的编程技巧就可以描述游戏事件和效果。在游戏设计阶段,对游戏事件进行编程对程序员来说是耗时,非生产性且乏味的负担。而且,对于非程序员来说这是非常困难的任务。在本文中,我们提出了基于EDGE(游戏事件的简易设计工具,用于快速游戏开发)的游戏设计过程,该过程明确保证了游戏计划/实施阶段的独立性。在游戏设计过程中,游戏设计师无需编程细节即可描述角色和事件/效果。在EDGE预览生成了游戏源代码之后,我们可以进入游戏实现阶段。我们在OpenGL平台上设计了EDGE,并将EDGE应用于游戏内容的开发,实验结果表明EDGE可以提高游戏开发和维护的效率。

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