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Repeated games over networks with vector payoffs: the notion of attainability

机译:在网络上重复进行的具有向量收益的游戏:可达到性的概念

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We introduce the concept of strongly attainable sets of payoffs in two-player repeated games with vector payoffs in continuous time. A set of payoffs is called strongly attainable if player 1 has a strategy guaranteeing, even in the worst case, that the distance between the set and the cumulative payoff shrinks with time to zero. We characterize when any vector is strongly attainable and illustrate the motivation of our study on a multi-inventory application.
机译:我们引入了在连续时间具有向量收益的两人重复游戏中获得收益极高的概念。如果玩家1的策略即使在最坏的情况下也能保证该组与累计收益之间的距离随时间缩小为零,则可以说是高度可实现的。我们描述了何时可以强烈获得任何向量,并说明了我们在多清单应用中进行研究的动机。

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