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State Design Pattern Implementation of a DSP processor: A case study of TMS5416C

机译:DSP处理器的状态设计模式实现:以TMS5416C为例

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This paper presents an empirical study of the impact of State Design Pattern Implementation on the memory and execution time of popular fixed-point DSP processor from Texas Instruments; TMS320VC5416. Actually, the object-oriented approach is known to introduce a significant performance penalty compared to classical procedural programming [1]. One can find the studies of the object-oriented penalty on the system performance, in terms of execution time and memory overheads in the literature. Since, to the author''s best knowledge the study of the overheads of Design Patterns (DP) in the embedded system programming is not widely published in the literature. The main contribution of the paper is to bring further evidence that embedded system software developers have to consider the memory and the execution time overheads of DPs in their implementations. The results of the experiment show that implementation in C++ with DP increases the memory usage and the execution time but meanwhile these overheads would not prevent embedded system software developers to use DPs.
机译:本文提供了关于状态设计模式实现对德州仪器(TI)流行的定点DSP处理器的内存和执行时间的影响的实证研究。 TMS320VC5416。实际上,与经典过程编程相比,面向对象的方法引入了显着的性能损失[1]。可以从文献中对执行时间和内存开销方面进行研究,以研究面向对象对系统性能的影响。因为,据作者所知,嵌入式系统编程中有关设计模式(DP)开销的研究尚未在文献中广泛发表。本文的主要贡献是提供了进一步的证据,表明嵌入式系统软件开发人员在其实现中必须考虑DP的内存和执行时间开销。实验结果表明,使用DP的C ++实现会增加内存使用量和执行时间,但同时这些开销不会阻止嵌入式系统软件开发人员使用DP。

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