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Interactivity Implication of Operating Systems' Scheduler Algorithms in Linux Distributions

机译:Linux发行版中操作系统调度程序算法的交互性含义

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摘要

In an interactive operating system, the quest for ensuring timely response to user input has been a challenge. Differentiating interactive tasks from batch tasks were the first segregation to ensure lower latency in responding to users' inputs. The introduction of different task priority levels further enhances this. As hardware performance improves, users expect immediate response to any interaction and hence operating system developers have been turning to the scheduler algorithm to ensure good interactivity. This paper presents a study on interactivity performance for three different scheduling algorithms that are currently available as part of different Linux distributions. The performances were measured using the Interbench tool where the interactivity measurements were then used to support the scheduling latencies that were attributed to the scheduling algorithm. In addition, this paper also produced new findings on the schedulers' performances in the presence of different load priority levels.
机译:在交互式操作系统中,确保及时响应用户输入的要求一直是一个挑战。将交互式任务与批处理任务区分开是最先进行隔离,以确保降低响应用户输入时的延迟。不同任务优先级的引入进一步增强了这一点。随着硬件性能的提高,用户期望立即对任何交互进行响应,因此操作系统开发人员已开始使用调度程序算法来确保良好的交互性。本文介绍了针对三种不同调度算法的交互性能的研究,这些算法目前已作为不同Linux发行版的一部分提供。使用Interbench工具测量性能,然后使用交互性测量结果来支持归因于调度算法的调度等待时间。此外,在负载优先级不同的情况下,本文还对调度程序的性能产生了新的发现。

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