首页> 外文会议>2011 Fourth IEEE International Conference on Utility and Cloud Computing >Defragmentation of Resources in Virtual Desktop Clouds for Cost-Aware Utility-Optimal Allocation
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Defragmentation of Resources in Virtual Desktop Clouds for Cost-Aware Utility-Optimal Allocation

机译:对虚拟桌面云中的资源进行碎片整理以实现成本意识的实用程序-最佳分配

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Cloud Service Providers (CSPs) make virtual desktop cloud (VDC) resource provisioning decisions within desktop pools based on user groups and their application profiles. Such provisioning is aimed to satisfy acceptable user quality of experience (QoE) levels and is coupled with subsequent placement of VDs across distributed data centers. The placement decisions are influenced by session latency, load balancing and operation cost constraints. In this paper, we identify the resource fragmentation problem that occurs when placement is done opportunistically to minimize provisioning time and deliver satisfactory user QoE. To solve this problem, which inherently is an NP-Hard problem, we propose a defragmentation scheme that has fast convergence time and has three levels of complexity: (i) "utility fair provisioning" (UFP) to optimize resource provisioning within a data center - to achieve relative fairness between desktop pools, (ii) "static migration-free utility optimal placement and provisioning" (MUPP) to optimize resource provisioning between multiple data centers - to improve performance, and (iii) "dynamic global utility optimal placement and provisioning" (GUPP) to optimize resource provisioning using cost-aware and utility-maximal VD re-allocations and migrations - to increase scalability. We evaluate our defragmentation scheme against 'least latency', 'least load', and 'least cost' schemes using a novel "VDC-Sim" simulator that we have developed in this study. Our simulations leverage profiles of user groups and their applications within desktop pools, obtained from a real VDC test bed. Our simulation results demonstrate that defragmentation is an important optimization step that can enable CSPs to achieve fairness, substantially improve user QoE and increase VDC scalability.
机译:云服务提供商(CSP)根据用户组及其应用程序配置文件在桌面池中制定虚拟桌面云(VDC)资源配置决策。这种供应旨在满足可接受的用户体验质量(QoE)级别,并与随后在分布式数据中心中放置VD结合在一起。放置决策受会话延迟,负载平衡和操作成本约束的影响。在本文中,我们确定了机会分配时发生的资源分散问题,以最大程度地减少供应时间并提供令人满意的用户QoE。为了解决这个本质上是NP-Hard问题的问题,我们提出了一种碎片整理方案,该方案具有快速的收敛时间并且具有三个级别的复杂性:(i)“公用程序公平配置”(UFP),用于优化数据中心内的资源配置-为了实现桌面池之间的相对公平,(ii)“静态无迁移实用程序的最佳放置和供应”(MUPP),以优化多个数据中心之间的资源供应-改善性能,以及(iii)“动态全局实用程序的最佳放置和供应, “ GUPP”(GUPP),以使用可感知成本和最大效用的VD重新分配和迁移来优化资源供应,从而提高可扩展性。我们使用在本研究中开发的新型“ VDC-Sim”模拟器,针对“最小延迟”,“最小负载”和“最小成本”方案评估碎片整理方案。我们的模拟利用了从真实VDC测试台获得的用户群及其在桌面池中的应用程序的配置文件。我们的仿真结果表明,碎片整理是重要的优化步骤,可以使CSP实现公平性,大幅提高用户QoE并增加VDC可扩展性。

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