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Determination of the sinking and terminating points of action unit on humanoid skull through GFEAD

机译:通过GFEAD确定类人头骨上作用单元的下沉和终止点

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This study describes modeling and computational analysis technique for design of humanoid head that can generate human-like facial expression. Current humanoid prototypes utilize either traditional servo motors or other form of bulky actuators such as air muscles to deform soft elastomeric skin that in turn creates facial expression. However, these prior methods have inherent drawbacks and do not resemble human musculature. In this paper, we report the advances made in design of humanoid head using shape memory alloy actuators. These muscle-like actuators are often in discrete form and finite in number. This brings up the fundamental question regarding their arrangement and location of terminating and sinking points for each action unit. We address this question by developing a Graphical Facial Expression Analysis and Design (GFEAD) technique that can be used to optimize the space, analyze the deformation behavior, and determine the effect of actuator properties. GFEAD will be described through generic mathematical models and analytical geometry confining the discussion to two-dimensional planes. The implementation of the graphical method will be presented by considering different practical cases.
机译:这项研究描述了建模和计算分析技术,用于设计可以生成类人脸部表情的类人型头部。当前的人形机器人原型利用传统的伺服电机或其他形式的笨重的致动器(例如空气肌肉)使柔软的弹性皮肤变形,进而产生面部表情。但是,这些现有方法具有固有的缺点,并且与人的肌肉组织不相似。在本文中,我们报告了使用形状记忆合金致动器在人形头部设计方面取得的进展。这些类似肌肉的致动器通常是离散形式并且数量有限。这就提出了有关每个动作单元的终端和下沉点的布置和位置的基本问题。我们通过开发图形面部表情分析和设计(GFEAD)技术来解决此问题,该技术可用于优化空间,分析变形行为并确定执行器特性的影响。将通过通用数学模型和分析几何学描述GFEAD,将讨论限制在二维平面内。将通过考虑不同的实际情况来介绍图形方法的实现。

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