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Touch to Play -- Exploring Touch-Based Mobile Interaction with Public Displays

机译:触摸播放-探索与公共显示器的基于触摸的移动交互

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Mobile interactions with public displays are often indirect and not very convenient for multiple users at the same time. In this paper we use the physical, touch-based interaction with Near Field Communication (NFC) to investigate direct mobile interactions with public displays for multiple users. For that purpose, we adopt the Whack-a-Mole game for dynamic NFC-displays, which combine the physical interaction with NFC-tagged objects and the visual output capabilities of public displays. We show that a grid of NFC-tags can be used to implement direct mobile interaction with public displays in general and a highly interactive multiplayer game in particular. Our study shows that users appreciate this physical, NFC-based mobile interaction, although technical advances are still necessary in order to improve its recognition rate of about 70%. The study also indicates that users are willing to interact with large displays in public, but prefer private or semi-public places, where their interactions attract less attention.
机译:与公共显示器的移动交互通常是间接的,并且对于多个用户而言不太方便。在本文中,我们使用与近场通信(NFC)的基于触摸的物理交互来调查与多个用户的公共显示器之间的直接移动交互。为此,我们将Whack-a-Mole游戏用于动态NFC显示器,该游戏结合了与带有NFC标签的对象的物理交互以及公共显示器的视觉输出功能。我们展示了一个NFC标签网格可用于实现与公众展示之间的直接移动互动,特别是高度互动的多人游戏。我们的研究表明,用户赞赏这种基于NFC的物理移动交互,尽管仍需要技术进步以提高其约70%的识别率。该研究还表明,用户愿意在公共场所与大型显示器进行互动,但更喜欢私人或半公共场所,他们的互动吸引的注意力较少。

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