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Using High-level Information to Detect Key Audio Events in a Tennis Game

机译:使用高级信息检测网球比赛中的关键音频事件

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This paper describes how the detection of key audio events in a sports game (tennis) can be enhanced by the use of high-level information. High-level features are able to provide useful con straints on the detection procedure, and thus to improve detec tion performance. We define two types of event based infor mation: event dependency and inter-event timing. These re spectively characterize the identity of the next event and the time at which the next event will occur. Probabilistic models of high-level constraints are developed, and then integrated into our event detection framework. We test this approach on au dio tracks extracted from two different tennis games. The re sults show that significant improvements in both accuracy and computational efficiency are obtained when applying high-level information.
机译:本文介绍了如何通过使用高级信息来增强体育游戏(网球)中关键音频事件的检测。高级功能可以在检测过程中提供有用的约束,从而提高检测性能。我们定义了两种基于事件的信息:事件相关性和事件间定时。这些分别描述了下一个事件的身份和下一个事件将发生的时间。开发了高级约束的概率模型,然后将其集成到我们的事件检测框架中。我们在从两个不同的网球比赛中提取的音频轨道上测试了这种方法。结果表明,当应用高级信息时,可以在准确性和计算效率上获得显着的提高。

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