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Theoretical Study and Numerical Analysis of 3D Sound Field Reproduction System Based on Directional Microphones and Boundary Surface Control

机译:基于定向麦克风和边界面控制的3D声场再现系统的理论研究和数值分析

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Three-dimensional sound field reproduction using directional microphones and wave field synthesis can be used to synthesize wave fronts in a listening area using directional microphones and loudspeakers placed at the boundary of the area; the position of the loudspeakers is the same as that of microphones in this technique. Thus, it is very difficult to construct an audio-visual virtual reality system using this technique because the screen or display of the visual system cannot be placed at the position of loudspeakers. In order to reproduce the 3D sound field of the listening area even when the loudspeakers are not placed at the boundary of the area, this paper proposes a 3D sound field reproduction system using directional microphones and boundary surface control. Results of a computer simulation show that the proposed system can reproduce the 3D sound field in the listening area more accurately than the conventional system.
机译:使用定向麦克风和波场合成的三维声场再现可用于使用放置在区域边界的定向麦克风和扬声器来合成聆听区域中的波阵面;在此技术中,扬声器的位置与麦克风的位置相同。因此,由于不能将视觉系统的屏幕或显示器放置在扬声器的位置,因此使用这种技术来构造视听虚拟现实系统非常困难。为了即使在扬声器不在区域边界时也能再现聆听区域的3D声场,本文提出了一种使用定向麦克风和边界表面控制的3D声场再现系统。计算机仿真结果表明,与传统系统相比,该系统可以在聆听区域更准确地再现3D声场。

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