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A Fast Surface Reconstruction Algorithm for Noisy 3D Unorganized Points

机译:嘈杂的3D无组织点的快速表面重建算法

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摘要

Advanced 3D scanning technologies enable us to obtain dense and accurate surface sample point sets. From sufficiently dense sample point set, Crust algorithm, which is based on Voronoi diagram and its dual Delaunay triangulation, can reconstruct a triangle mesh that is topologically valid and convergent to the original surface. However, the algorithm is restricted in the practical application because of its long running time, and when the point cloud must not be nosiy, the surface reconstructed is not good. This paper proposes a improved method of fuzzy c-means clustering to delete the noisy points and a non-uniformly sampling method to resample the input data set according to the local feature size before reconstruction. In this way, we increase the speed of reconstruction for noisy points without losing the details we need.
机译:先进的3D扫描技术使我们能够获得密集且准确的表面采样点集。从足够稠密的采样点集中,基于Voronoi图及其对偶Delaunay三角剖分的Crust算法可以重建拓扑有效且收敛到原始曲面的三角形网格。但是,该算法由于运行时间长,在实际应用中受到限制,当点云一定不能干扰时,重建的曲面效果不好。本文提出了一种改进的模糊c均值聚类方法来删除噪声点,并提出了一种非均匀采样的方法来根据重建之前根据局部特征量对输入数据集进行重新采样。这样,我们提高了噪点重建的速度,而不会丢失所需的细节。

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