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Update-efficient codes for erasure correction

机译:更新效率更高的代码,可进行纠删

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摘要

The problem of designing codes to protect against server failures in a distributed storage system for frequently changing data is considered. When the original data changes, the coded packets stored on the servers must be updated accordingly. Since performing updates consumes costly bandwidth and energy, it is of interest to construct codes that have small update complexity, which we define as the maximum number of coded symbols that must be updated when any single information symbol is changed. Linear codes which are conventionally used or recently proposed for use in storage systems for correcting a linear number of erasures (such as Reed-Solomon and other MDS codes) have the update complexity which scales linearly with the code length. In this paper, we take advantage of randomization to construct update-efficient codes that have update complexity scaling sub-linearly with the code length. Two erasure models are examined: random erasures (i.e., the erasure channel) and adversarial erasures.
机译:考虑了设计代码以防止频繁变化的数据在分布式存储系统中发生服务器故障的问题。当原始数据更改时,必须相应更新存储在服务器上的编码数据包。由于执行更新会消耗昂贵的带宽和能量,因此构建具有较小更新复杂度的代码非常有趣,我们将其定义为在更改任何单个信息符号时必须更新的最大编码符号数量。在存储系统中常规使用或最近提出的用于校正线性擦除次数的线性代码(例如Reed-Solomon和其他MDS代码)具有随代码长度线性缩放的更新复杂度。在本文中,我们利用随机化的优势来构造更新效率较高的代码,这些代码具有随着代码长度而线性变化的更新复杂度。检查了两种擦除模型:随机擦除(即擦除通道)和对抗性擦除。

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