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MPEG-4-based 3D video contents creation method using time-of-flight sensor for 3DTV

机译:基于飞行时间传感器的3DTV基于MPEG-4的3D视频内容创建方法

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Three-dimensional (3D) TV is considered as the next-generation broadcasting service. In this paper, we propose a new scheme to generate 3D video contents using a time-of-flight (TOF) range sensor for the 3DTV service. TOF sensors are a relatively novel technology allowing for the real-time capture of both photometric and geometric scene information. In this work, in order to generate natural 3D video, we develop a practical pipeline including TOF data processing and MPEG- 4-based data transmission and reception. First, we acquire color and depth videos from a TOF range sensor. Then, alpha matting and depth map enhancement are performed to handle fuzzy and hairy objects that are traditionally difficult in image processing. Thereafter, the generated video-plus-depth data are combined with interactive computer graphic models in the MPEG-4 multimedia framework. Since we represent the depth video with a newly designed MPEG-4 Binary Format for Scene (BIFS) node and describe a dynamic 3D scene in the multimedia framework, the 3D video contents can be streamed to the client side through a network.
机译:三维(3D)电视被视为下一代广播服务。在本文中,我们提出了一种用于3DTV服务的使用飞行时间(TOF)距离传感器生成3D视频内容的新方案。 TOF传感器是一种相对新颖的技术,可以实时捕获光度和几何场景信息。在这项工作中,为了生成自然的3D视频,我们开发了实用的管道,包括TOF数据处理和基于MPEG-4的数据发送和接收。首先,我们从TOF距离传感器获取颜色和深度视频。然后,执行Alpha遮罩和深度图增强,以处理传统上难以在图像处理中处理的模糊和有毛物体。此后,在MPEG-4多媒体框架中,将生成的视频加深度数据与交互式计算机图形模型组合在一起。由于我们使用新设计的MPEG-4场景二进制格式(BIFS)节点表示深度视频,并在多媒体框架中描述了动态3D场景,因此3D视频内容可以通过网络流式传输到客户端。

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